































.png)













Global launch · Gamified data capture
What we did
Launched fan engagement for the first international World Strongman event in Dubai using quizzes and gamified mechanics.
Engagement format
Quizzes · Polls · Prediction games
Incentives
Official World Strongman merchandise
Target audience
Fans · Athletes · Global strongman community
📍 Worldwide (event hosted in Dubai, UAE)
How it worked
Gamified content → incentive-driven participation → first-party fan data collected.
Proven impact
• First verified fan database for the new international event
• Global audience engagement from day one
• Foundation for a legally compliant, direct communication channel
• Launch a global sports community


What we did
Event-specific quizzes built around local sports matches across different towns.
Business focus
Selling sports event tickets nationwide — niche, local-first model.
How it worked
Quiz → first-party data → CRM → targeted follow-up for next events.
Proven impact
• 1st-level fan data collected per event
• Existing loyal audience reactivated via CRM
• Ticket sales increased by 11%
Why it matters
Every event feeds the next one — data compounds, sales grow.Local events → repeat ticket buyers


Heroes quiz · Local activation · CRM growth
What we did
A themed quiz about handball heroes, powered by UseAward and distributed locally in Portugal ( Lisbon).
Incentive that mattered
Signed handball ball by Ricardo Andorinho
Target audience
Handball fans · Families · Youth players
How it worked
Quiz → prize motivation → first-level fan data → CRM-ready audience for academy promotion.
Proven impact
• Nearly 300 participants in 7 days
• Significantly exceeded initial expectations
• Clean first-party data collected for CRM
- Activate fans locally


All-season fan engagement · Data → Revenue
What we did
An all-season 2025/26 fan engagement project built around quizzes, CTAs, and multi-channel activation.
Engagement channels
Paid social media · Organic social · Arena LED screens · Mobile
Content focus
Quizzes about the team, club legacy, and fan heroes — powered by sponsor prizes.
How it worked
Engagement → first-party fan data → CRM → targeted CTAs for tickets & merchandise.
Proven impact
• Next game ticket purchases increased by 19%
• Merchandise CTR reached 17%
• Centralized fan CRM built for season-long activation
Sponsor signal
Sponsors actively participated and are aligned to continue into the next project phase
Why it matters
Season-long gamification turns fandom into measurable revenue and long-term partner value.
- Turn engagement into ticket sales


5 races · 10 quizzes
What we did
Season-long quizzes before, during, and after race days.
Where fans engaged
TV · Email · Social · On-site screens
Proven impact
• 30%+ email open rate
• Centralized fan CRM built
• Sponsor placements inside quizzes
Why it matters
Every race grows data, engagement, and sponsor value.


Live TV → QR → Fan Data
What we did
Live QR codes during TV broadcast led fans to a
60–90 sec quiz.
Where fans engaged
TV screen · Mobile phone
Proven impact
• High QR scan rate during live moments
• Measured engagement per broadcast break
• First-party fan data captured instantly
Why it matters
Turn TV viewers into measurable, owned fan data — without apps.

%202.webp)
Euro Championship activation · Data-first fan engagement
What we did
Organized a Basketball IQ Challenge during the European Basketball Championship to promote basketball together with sponsors.
Engagement format
6 quiz rounds focused on:
- Basketball knowledge
- The European Championship
- The Latvian national team
Target audience
• Basketball fans
• National team supporters
• Sponsors
How it worked
Championship momentum → themed quizzes → first-level fan data collected via gamified participation.
Impact
• Clearly identified audience demographics
• First-party fan data collected
• Strong foundation for future basketball events & quizzes
Why this matters
It builds long-term basketball fan databases — not campaign-only engagement spikes.


Youth tournament · Families · Sponsors
What we did
Gamified quizzes around EGBL youth tournaments, distributed via paid digital campaigns.
Target audience (CTA-focused)
Families · Sports managers · Sponsors
How it worked
Paid campaigns optimized using participant demographics → quizzes used as engagement & data layer.
Proven impact
• Verified reach, views & submissions
• Audience insights for sponsor targeting
• Clear foundation for sponsor packages & pricing
Why this matters
Youth sports engagement creates family-level data, not just followers — unlocking real sponsorship value.
It builds long-term fan & family databases, enabling sustainable sponsorship value beyond campaigns
%201%202.webp)





