What Starbucks and Duolingo Can Teach Sports Teams About Fan Loyalty

The Mobile-First Reality in Sports

Sports fans today are digital-first consumers. According to Deloitte’s 2023 Sports Fan Insights report, most fans and nearly all Gen Z fans engage with their favorite teams via mobile devices—scrolling through social media, watching highlights, and interacting with content in various ways. 

So as long as our marketing manager posts 3 times a week on third-party platforms like Facebook, Instagram, and X (formerly Twitter), we are doing all it takes to succeed digitally, right?

Wrong—this reliance on social media presents a major problem: limited control over reach, engagement, and revenue

Organic reach on social platforms continues to decline, with studies showing that posts reach only less than 10% of total followers unless boosted with paid ads (Social Media in Sports Report, 2024). Additionally, clubs do not own the data of their social media followers—these platforms do. This makes it difficult to monetize their engagement effectively.

Top sports organizations are moving toward club-branded apps to take back control. With a dedicated app, teams can:

  • Engage fans directly without algorithm interference.
  • Collect first-party data for personalized marketing.
  • Monetize engagement through subscriptions, e-commerce, and sponsorships.
  • Integrate gamification to keep fans active year-round.

What Sports Can Learn from Retail, Tech & Entertainment on Fan Loyalty

Gamification isn’t just a trend—it’s a proven business strategy used successfully in multiple industries. Sports teams can look at these sectors to understand why club-branded apps with interactive elements are the future.

Retail: Starbucks Rewards Program

Starbucks turned routine coffee purchases into an addictive game with its mobile-based loyalty program. Customers earn "Stars" for purchases, unlock tiered rewards, and complete challenges for bonus points. 

The impact: 34.3 million active U.S. members (up 13% YoY), with Rewards members contributing 57% of U.S. store sales. Gamification not only boosted spending but also fueled Starbucks' record $35.9 billion revenue in 2023, proving that rewarding engagement builds long-term customer loyalty.

On-Demand Services: Snoonu’s In-App Purchase Games

During the 2022 FIFA World Cup, Snoonu, Qatar-based food delivery app, launched an in-app game where users could collect 32 country flag badges (each earned by ordering from a restaurant corresponding to that country’s cuisine)​. Customers who managed to collect all flags entered a lottery.

These gamification elements – collectible achievements, visible progress bars, and enticing prizes for completion – turned one-time transactions into an ongoing, playful experience.

The impact: A 30% increase in order frequency and a 40% revenue boost, with a 10% rise in average order value. This is a remarkable growth in a short time frame, directly attributable to the gamified strategy.

Education: Duolingo’s Gamified Learning Model

Now the epitome of gamification, Duolingo transformed language learning into a competitive game with streaks, leaderboards, and achievement badges. 

The impact: Daily active users surged to 19 million, retention skyrocketed (55% of new users return the next day), and revenue soared from $13M in 2017 to $161M in 2020. 

Gamification made learning addictive, showing that even traditionally difficult tasks can drive user retention and monetization when designed as an engaging experience.

A Case Study Closer to Heart: Marvel Stadium’s Fan Trivia Challenge

Marvel Stadium (Melbourne, Australia) used gamification to engage tens of thousands of fans during a high-profile exhibition basketball game. At halftime, they launched a live mobile trivia contest called “Are You The Biggest Basketball Fan?” where spectators could compete for prizes​.

Key gamification features included a real-time challenge accessible to all attendees, a leaderboard of top scores, and real-world rewards (signed team merchandise and free event passes for winners)​.

The impact:

  1. 14,715 fans (about 14% of the 103,000 in attendance) registered and played the trivia during halftime​. This is an enormous real-time engagement for an in-person event, far above what typical halftime promos achieve.
  2. Post-game, the arena sent event-related offers to participants and saw a 39% email open rate on those communications​ – indicating sustained interest from fans who played.
  3. The gamified experience directly drove ticket sales for future events: 369 fans purchased tickets to an upcoming eSports event promoted during the game​. 

Time to Take Control of Your Digital Fanbase

For sports clubs, owning the fan relationship is essential for sustained growth and revenue. Relying solely on social media means missing out on direct engagement, monetization opportunities, and valuable fan data.

A club-branded app with gamification provides the ideal solution by offering:

  • Direct-to-fan communication without algorithm interference.
  • Increased fan retention and loyalty through interactive experiences.
  • Higher revenue via ticket sales, merchandise, and digital memberships.
  • Stronger sponsorship value with measurable fan engagement metrics.

How to Get Started

Launching an official app doesn’t have to be complex. The key is to focus on engagement-driven features, such as:

  • Prediction games and quizzes to keep fans interacting.
  • Loyalty rewards for app activity, purchases, and event attendance.
  • Exclusive content and live interactions to increase perceived value.
  • Personalized AI-powered offers to maximize ticket and merch sales.

Clubs that embrace this strategy now will have a competitive advantage. Don’t wait—start building your digital fanbase today.

And here at Useaward we’ve made it really simple for you to launch a gamified fan platform—no technical expertise needed. 

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